Player interest surges across Asia, yet iGaming revenues tell a different story: analytics firm
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Asia’s online gaming market continues to attract strong player interest, but growth across the region remains uneven, with sharp disparities between consumer demand and revenue generation, according to a new report released by iGaming analytics firm Blask
The report, which analyzes online gaming activity across more than 100 countries, found that several Asian markets rank among global leaders in player interest, yet lag behind more mature jurisdictions in estimated revenue. Blask said the divergence highlights the role of regulation, market structure, and enforcement in shaping commercial outcomes.
 
‘Interest does not always equal revenue,’ the analysts stated in the report, noting that some of the markets showing the strongest online demand are also those facing the greatest structural and regulatory constraints.
 
Blask’s analysis combines proprietary demand indicators with revenue modelling to assess both market size and competitive dynamics. According to the data, countries such as Bangladesh, the Philippines, Vietnam and India consistently record high levels of player interest, while developed and tightly regulated markets, including the United States and parts of Europe, continue to dominate in revenue terms.
 
Regulation, not demand, drives revenue differences
 
The company said the contrast is particularly evident in Asia, where online gambling remains illegal or heavily restricted in many jurisdictions. In these markets, monetization is often limited by enforcement actions, payment disruptions and fragmented operator ecosystems, even as user demand persists.
 
‘Developed markets maintain revenue share thanks to stricter and more stable regulation,’ Blask said, adding that open and competitive licensing frameworks tend to support more predictable earnings and lower volatility.
 
Regulation emerged as a key factor influencing market stability. According to the report, regulated markets generally show steadier revenue baselines and less pronounced swings in activity, while unregulated or grey markets experience sharper fluctuations driven by enforcement cycles and brand turnover.
 
Philippines stands apart as India struggles with fragmentation
 
The Philippines stands out as a notable exception within Asia. Blask identified the country as the region’s only open and competitive regulated online gaming market, following the nationwide ban on offshore gaming operations and the expansion of domestically licensed e-games and e-bingo platforms. As a result, demand has increasingly shifted toward local operators, supporting stronger revenue capture compared with other Asian markets.
 
‘Policy changes in the Philippines have reshaped supply toward local licensees,’ Blask indicated, pointing to a surge in domestically regulated platforms after offshore operators exited the market.
 
By contrast, markets such as Indonesia, Thailand and Bangladesh continue to register strong demand despite ongoing enforcement measures, including site blocking and payment restrictions. Blask noted that these actions contribute to high market churn, with operators frequently rotating brands, domains and marketing channels to maintain visibility.
 
India presents a distinct set of market dynamics. Blask’s analysis shows that the country has the largest number of online gaming brands in Asia, pointing to a highly fragmented and intensely competitive landscape. While seasonal sporting events, particularly cricket, continue to drive sharp spikes in player interest, revenue capture remains constrained by regulatory intervention. 
 
In August 2025, India enacted the Promotion and Regulation of Online Gaming Act (PROA), which imposes a comprehensive ban on online money games played for stakes, regardless of whether they are classified as games of skill or chance. Blask noted that the combination of high brand density and sweeping regulatory restrictions has limited monetization, making localization and compliance agility critical for operators.
 
A region of contrasts, not a single market
 
The report also highlights varying levels of market maturity across the region. Markets such as Singapore, South Korea and Japan display lower volatility and more contained growth patterns, reflecting tighter controls, state monopolies or limited legal offerings. In contrast, faster-growing markets tend to show steeper and more irregular demand curves.
 
On the product side, Blask found that slots dominate player preferences across Asian markets, accounting for the vast majority of observed interest. Other game types, including live casino and table games, form a much smaller share of overall engagement, a pattern that remains consistent across both regulated and unregulated environments.
 
In sum, Blask said Asia’s iGaming landscape remains defined by strong consumer demand alongside structural constraints that limit revenue realization. While interest in online gambling continues to grow across much of the region, the company cautioned that outcomes vary widely depending on regulatory clarity, enforcement intensity and market access.
 
‘Asia should not be viewed as a single market,’ Blask said. ‘It is a collection of jurisdictions at very different stages of development, where demand, regulation and monetization do not always move together.’
 
Dingnews.com 18/12/2025

 

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